Vita-specific controls in an Uncharted game are a bad idea.
Uncharted: Golden Abyss marks the first entry in the critically acclaimed series to have not been developed by Naughty Dog. But Sony's Bend Studio has done a fairly good job of carrying the torch to their new handheld system. The bigger problem with Golden Abyss is that it takes every available opportunity to shoehorn in Vita-specific controls, and more importantly, the tale that it tells fails to grab your attention until roughly halfway through.
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